Beyond Nen Lineage Tier List
November 2026 ranks for Kurta, Netero, Zoldyck, Krueger, and the rest of the clan pool.
Your lineage (clan) is the second pillar of a Beyond Nen build after Nen Ability and Affinity. Unlike races, which mostly add quiet percentages, lineages often grant a combat mode, a money or EXP perk, or a niche passive that changes how you farm and duel. This page ranks the November 2026 meta with emphasis on the S-tier cluster of Kurta, Netero, Zoldyck, and Krueger (the last of which sits S on Destructoid and some community boards, and lower on stricter money-perk lists). Use it together with the Nen Ability Tier List and Getting Started so you are not spinning blindly.
Published pools list roughly twenty lineages across Mythical down to Common. Exact roll chances differ by source (Zoldyck is often quoted near 0.5% Mythical; Extraordinary bands like Kurta and Freecss sit much higher). Treat rarity as a drop-rate label. Power comes from mode uptime, cooldown, and whether the perk helps the content you actually run.
S tier — meta lineages
Kurta (Extraordinary). The versatile combat and boss-farm pick on most boards. Expect a standing perk in the neighborhood of extra damage versus NPCs and bosses (often listed around 1.15x), plus Controlled Rage: after scarlet-eye awakening, a multi-minute window that buffs durability, regen, damage, movement, and a small heal amp. Some writeups note the mode can feel like it double-procs near low HP, and that it may not stack cleanly with certain Nen modes (possibly a bug). The post-mode heal lockout (often cited around 50 seconds) is the real skill check—finish the fight before the hangover, or plan a disengage. Kurta is the lineage you keep for island bosses and dense NPC routes.
Netero (Legendary). The long-window all-rounder. Community notes highlight strong defensive bonuses while still buffing DPS, excellent mode duration, and a relatively friendly cooldown compared with flashier clans. Golden Aura-style descriptions usually mix Nen damage, Nen defense, and movement speed for well over three minutes. Fist-focused players also call out martial or fist damage perks on some boards. If you want one lineage that feels good in both PvE holds and PvP mid-fights without demanding a perfect opener, Netero is the comfortable S pick.
Zoldyck (Mythical). The chase Mythical and the PvP mobility king on most lists. Assassin’s Instincts turns the eyes dark and loads a long buff window—commonly cited as large movement-speed and damage increases (figures vary by guide: some say +25% speed with +10–15% damage and a durability crumb). Passives that cut electric and poison damage (often ~25% each) matter against status-heavy PvP kits and certain bosses. Money multipliers around 1.15x show up on several guides, so Zoldyck also funds crafting while it wins neutral. The tradeoff is a high mode cooldown and a brutal roll rate—celebrate the keep; do not plan your whole economy around hitting it.
Krueger (Rare) — S on some lists. Destructoid and several “budget meta” roundups park Krueger in S as the best beginner lineage: easy to roll at Rare odds, huge raw damage mode, and free-feeling PvE sustain tools (standing regen or short heal loops depending on the writeup). Other boards drop Krueger to B because the damage mode is short (figures around 35–70 seconds appear across sources) on a chunky cooldown, or because the published perk is “only” a modest money bump plus a stand-still regen passive. Our hub recommendation: treat Krueger as an S-tier keep for new accounts and a high A / soft S keep for veterans who already own Kurta, Netero, or Zoldyck. Do not reroll Krueger into a random Uncommon.
A tier — excellent alternatives
Morrow (Legendary). Damage and speed mode that can feel S-tier in the moment, but short uptime and a punishing cooldown keep it in A on balanced lists.
Lucilfer / Lucifer (Legendary). Defensive and farming-leaning. Treasure Hunter or auto-dodge style perks appear in guides; great for material loops and safe PvP, weaker when you need raw damage buffs.
Freecss (Extraordinary). 1.15x EXP (or similar) plus a Heightened Senses-style burst makes Freecss a grind specialist. Mode length is often short, so it ranks A unless you are power-leveling hard.
B tier — usable, not forever
Hazama (Rare). Parry into a boosted next weapon hit. Always useful for beginners who already parry; not a full combat identity.
Hill (Rare). Niche counter or slow tools tied to emote or reflect patterns. Experienced PvP players often ignore the gimmick and M1 around it.
C tier — progression placeholders
All Uncommon and Common lineages (Koshi, Nostrade, Mackernasey, Magcub, Bine, Murasalo, Kwalski/Kawalsko, Tocino, Ndongo, Clow, Hackett, and similar names across tables) are reroll targets once you have spins. Keep one only if it somehow offers a temporary money or EXP crumb and you are completely broke on rerolls. Otherwise spend codes spins here first.
How to think about modes and perks
Ask three questions before you lock a lineage:
- How long is the mode versus my average fight? A three-minute Netero window covers a full boss attempt; a 35-second Krueger nuke needs a planned burst.
- What does the standing perk do when the mode is down? Kurta’s boss damage and Freecss’s EXP still work between buttons.
- Does the mode fight my Hatsu mode? If Controlled Rage and your Nen transformation step on each other, practice timing or pick a lineage with cleaner stacking until a patch lands.
Pair lineages with races intentionally: Kurta or Zoldyck plus Celestial for Nen damage, Netero plus Cyborg for tanky PvP, Krueger plus Rabbit while you learn weapon strings.
Reroll priority
- Claim every working code on the Codes hub and bank spins.
- Reroll Common and empty Uncommon lineages before touching a Rare with a real mode.
- Keep Kurta, Netero, or Zoldyck forever.
- Keep Krueger until you truly outgrow its short mode—or forever if you main burst PvE.
- Only chase Mythical Zoldyck with surplus spins; build power through leveling and Hatsu mastery in parallel.
New players should finish the early route in Getting Started before burning currency. Lineage is important, but a confused account with Zoldyck and no Nen unlock still loses to a focused Krueger who finished the exam path.
Quick reference
| Tier | Lineages | Notes |
|---|---|---|
| S | Kurta, Netero, Zoldyck, Krueger (some lists) | Modes + perks that define the meta |
| A | Morrow, Lucilfer, Freecss | Strong but shorter windows or niche perks |
| B | Hazama, Hill | Small combat toys; fine early |
| C | Uncommon / Common pool | Reroll when spins allow |
Return to the Tier List Hub after patches, and cross-check your Hatsu on the Nen Ability Tier List so clan and kit tell the same story in every lobby.
Frequently Asked Questions
Quick answers to the most common Beyond Nen questions.
What is the best lineage in Beyond Nen?
Zoldyck, Kurta, and Netero share the top depending on whether you value mobility, boss damage, or long all-round modes. Krueger is the best easy Rare for beginners on several lists.
Should I keep Krueger?
Yes for new and mid accounts. It is easy to roll and hits hard. Veterans with Kurta, Netero, or Zoldyck can soft-reroll later if they want longer mode uptime.
Are Common lineages ever worth keeping?
Only as a temporary placeholder when you have zero spins. Reroll Commons and empty Uncommons as soon as codes or gameplay refill your bank.
Does lineage matter more than race?
Usually yes. Modes and grind perks swing fights and farm speed more than race percentages, though Celestial still matters on Nen builds.
What video should I watch for lineages?
The embedded guide on this page walks through current lineage picks. Pair it with in-game testing of mode length on the content you actually farm.